Just to update folks, I'm working on the refresh routines right now. Maybe a little self-deprecation thrown in on top. I saw your mockery on exophase too J.F, was awesome! :P o_O about when he'll release it, the more projects he'll come up with to delay it ) I'm adding TV support to PSPGL right now.
Posted: Wed 10:56 am Post subject: Re: I got a mac os 8 img Hey everyone im new to this psp homebrew stuff, but ive been working at getting a mac os 8 rom if anyone wants it, il try to make soon: i uploaded a os 8 image file here: Posted: Wed 4:39 am Post subject: I got a mac os 8 img The one by me on the first page of this forum with the words "Code::Blocks" in the title. Once it compiles without error, I'll finally be into the good stuff. If you noticed in the other thread, I just setup a Code::Blocks project for this so that I can more easily edit the errors I get compiling. I just got the sdk set back up the other day, and most of the file types recognized again. I had a slight break while I updated my dev system to 8.04. Soo i guess theres a compiled build waiting :D
Spectre is another that was not only a good test, but fun. Yep! And nope! Shufflepuck Cafe is rather fun, I liked playing that even beyond just testing with it. I wonder, is shufflepuck cafe amoungst your little collection of games :) That gives me a way to test the sound support. Each one uses one of the older methods of sound production. Some of the games I run on the 68K Mac are chosen specifically for how they do the sound. support should be added for the older Sound Device as well. Once I get everything going, I can work on improvements, like supporting more than just the Sound Manager. That's one of the things I added to this. Profile Log in to check your private messages Log in
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